![]() ![]() This includes AMD Ryzen desktop CPUs, most Intel desktop CPUs since 2012 and recent mid-to-high end mobile CPUs. Recommended: Core i5-2400 single-thread performance or higher.For STK, single-thread performance is paramount. Good CPU performance helps ensure high framerate and more importantly smoothness. The CPU performance might be the limitation depending on graphics card and graphics setting, mostly for online play which is more CPU-intensive. Minimal: NVIDIA GeForce 470 GTX, AMD Radeon 6870 HD series card or Intel HD Graphics 4000 At least 512 MB VRAM (video memory).Recommended: NVIDIA GeForce GTX 950, AMD Radeon RX 460, or stronger At least 1 GB VRAM (video memory).Cards meeting or exceeding the recommended requirements can run STK’s most demanding track at 60FPS/1080p with the modern rendering pipeline on graphics 4. Cards meeting the minimal requirements have the OpenGL support to run the game, but require low resolution and low graphics for smooth play. The GPU is usually the limitation for STK’s performance. Additionally, you can play SuperTux 0.6.3 online at. Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub. If you would like to help expedite the development of 0.7.0, you can contact us and help develop from there. You may be wondering, “If there are so many changes, why not release 0.7.0?” The SuperTux Team would like to make significant progress on the story mode, including things such as finalizing the first two worlds and beginning work on the final two, before 0.7.0 is released. Updated translations, of course (thanks to translators)Īnd these are just the most significant changes there are plenty of other small features and bugfixes for you all to explore :).Optional integration with Discord (thanks to Semphris).Editor auto-saves at regular intervals (thanks to Semphris).Skippable cutscenes (thanks to Semphris).Added timeshift ambience in the worldmap (thanks to Semphris).Rework of the Revenge in Redmond worldmap (thanks to RustyBox).Add-on creator, to easily create add-on packages with your world (thanks to Semphris).New color picker based on OKLab (thanks to HybridDog).Added in-game progress statistics (thanks to Semphris).Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris).A new rublight object (thanks to HybridDog).Many new objects, like the sideways bumper and falling blocks (thanks to Daniel).Remade the crystal tileset (thanks to Alzter and RustyBox).Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris).Refreshed many contrib worldmaps (thanks to Servalot).Updated animations (thanks to Alzter, Daniel and RustyBox). ![]() Added swimming (thanks to Daniel and Zwatotem).See below for a link to an online version. WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris).Some of the most significant changes include: This release introduces many new features perhaps the most new features in a long time! The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development. ![]()
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